The boss charges up his laser for 5 to 10 seconds (Depending on what else is doing on) and the tanks do their thing while the rest of the party just stands there. What do I mean by this? Imagine a modern tank buster. This is due to the busters being untelegraphed and the fight having HP % pushes that randomize when they'll come out on some level.Īnd to contrast the other reply, I find instant busters an interesting design space because they make tank busters less of an event. So this is probably a hot take, but for all the faults of Titan Unreal, it's the only fight in recent memory where I'm using my invuln reactively based on how the fight's going and what the other party members are doing. I will also leave one final hot take that I've been considering for a while: Tank invulns are a design black hole and are activly detrimental to raid design as long as they exist. What happened to the random untelegraphed tank busters which I believe we last saw in O1S? Or having to know when to cooldown auto attacks during particularly dangerous raid damage phases where you where actually at risk of dying to as a tank. It's also a continued theme of all tank damage in a fight being shoved into tank busters, over my week 1 prog this tier I died exactly one time to autos and that was during the E12S P2 enrage sequence. It's almost irritating to see the exact same mistake made with E8S double slap last tier happen yet again with Black Halo this tier, it happens twice in the fight so of course you're just going to invuln both of them. Therefore now every tank buster hits like a train even when running every cooldown, because it's the only thing you're going to be using cooldowns on anyway.Įven then this issue still is not solved in a satisfying way as, yet again, any tank comp with a Warrior in it can cover almost every single major tank buster with an invuln leaving cooldowns free to use on any of the less thretening tank busters (Shadow edge in E10, Bow shock in E11, Spirit taker in E12.). To me the tankbuster damage just felt like overcompensating the design flaw of the previous tiers this expac not having enough tank busters, essentially every buster last tier was handled with an invuln or by kitchen sinking every cooldown you could throw at it because you didn't need cooldowns for anything else in the fights. Is this what we wanted? How can we improve?Įdit: bit of grammar but can't fix title, heck me Personally, I love this tier's tankbusters, they feel like teamwork as opposed to burning a CD and pressing shirk. So how have people been feeling about it? Do you think the actual practical necessity of using invulns is a positive? Has the damage been upped enough for you to question tank privilege? Has powder Mark been putting work on you as a healer? The swaps (especially e11 and 12) feel really spicy in terms of demanding both tank and healer awareness in my opinion, and with tank gameplay being somewhat streamlined in raids so far I feel like this is an awesome break from the norm I believe this is mostly felt from e10s to e12s, while e9 uses the basic tank swap format. I'd like to preface this by saying I feel this is specific enough a topic to branch out from the general discussion, but I'm fine with however the mods feel about itĪs a tank who started savages in Edenverse, I have to say that the tankbusters in Eden Promise have a heavy "I'll smite the shit out of the tanks" feeling compared to the previous tier!
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